![]() The material needs to be applied on various shapes, so UV map can't be made manually. Very few faces are not aligned with the world axes, and thus they can be ignored. The meshes I have are more complex, a few thousands faces, and with complex shapes (such as switches or sockets outlets). Is this expected behavior ? How to solve this ?īoth the cube and the material are simplified versions of the original problem. The face I need is properly rotated, but the others get this blurry effect, which reminds me of the "Clamp" mode in OpenGL. The rotation is applied in a Mapping Node. What I'm trying to achieve is to have the planks horizontal instead of vertical on the front face (rotate around X axis). Texture mode is set on Repeat to avoid undesired clamping (default value). I've set the projection mode to Box have the texture visible on all faces. I'm using the setup shown in the following pictures. It does not store any personal data.Since my texture is not exactly fitting the correct orientation, I need to rotate it. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. ![]() The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Sync-write allows a range of servos to be controlled simultaneously. Search again and if successful node ID’s 1 through 11 will be found and displayed in the Robot Servo Node dialogue box.Īll the servos can now be moved by the slider in the ROBOT tab of the GUI. ![]() Once all the servos are programmed connect them all together with the supplied connector boards and cables. Set up the larger SCS15 wrist servo (11) by moving it to position 512 on the ROBOT tab and setting the MIN ANGLE LIMIT to 100 and the MAX ANGLE LIMIT to 900 on the PROGRAM tab. Set up the thumb tendon servo (10) by moving it to position 0. Set up the thumb roll servo (9) by moving it to position 512. Set up tendon servos 6 and 8 by moving them to position 1023. Set up servos 2 and 4 by moving them to position 0. Set up the finger knuckle servos (1 – Little, 3 – Ring, 5 – Index & 7 – Fore) by moving each to position 512 on the ROBOT tab and setting the MIN ANGLE LIMIT to 450 and the MAX ANGLE LIMIT to 550 on the PROGRAM tab.Īll the even ID numbers wind a tendon to make a digit contract. All odd ID numbers move a digit from side to side at the knuckle joint. The SCS0009 servos used for the fingers have ID numbers 1-10. All other serial devices and programs are disconnected.Īll the servos must have different ID numbers to be able to connect to the same bus. All the cables work and are properly plugged in.Ģ. If the GUI cannot connect to the board make sure that:ġ. You can always check by launching the GUI with the FE-URT disconnected if not obvious. The high one is usually the FE-URT board. In this case COM3 and COM9 but typically one low number and one high number. Once it opens, you should see one or more serial ports listed in the dropdown menu. Now run the GUI by double clicking FD-v1.8(170923).exe in Windows file explorer. ![]() The screw terminal is labelled DC6V-9V – make sure to get the polarity correct! This is printed almost underneath the screw terminal – Ground is nearest to the 3-pin push sockets. Next connect a 6v power supply to the FE-URT board at the screw terminals near to the 3-pin push sockets and observe that the second red LED goes OFF! (Note, plugging in the SCS15 wrist servo will not cause the second red LED to come on). Next plug in a single SCS0009 servo to either of the white 3-pin push sockets on the opposite side of the board to the USB socket. The PC should also make a tone to indicate it has recognised the board as a device. Next, plug in the USB on the FE-URT board (the red one in the video) and check that a single red LED comes on.
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